Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Television Success
The Fallout TV show is back to Prime Video, and it's safe to say that audiences were delightfully shocked by the caliber of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it effectively portrayed different facets of the gamer's adventure.
There was Lucy the vault dweller, trying to do the right thing and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his cult's authority and creates a lot of havoc in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the radioactive wastes.
Setting the Stage for the Second Season
The show's first season finale unveiled a major secret about the culprits behind the global annihilation that trapped a population in underground vaults for centuries. It also left numerous mysteries unresolved for the next installment – and, this time, expectations are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are thrilled with the feedback to the show, so this time people are arriving with more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The new season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the franchise, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, blasted-out iconic highway feeling of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators suggest that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its production team prioritized real props and environments were built, reflecting the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” says another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to seem like it’s real.”
Indeed, almost each creature you see on-screen is practical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series works because it is crafted by skilled directors who are also dedicated players, with the help of the game developers behind the source material. This mutual respect for the world is apparent in the final product.
The second season is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This schedule will allow for a new weekly discussion, something the team themselves are looking forward to engage with.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”